Sunday, December 6, 2015

Unit 3 Summary: CAPM



Introduction:
This unit, our class learned about constant acceleration, and created the Constant Velocity Particle Model. 

Instantaneous Velocity:
1. The first way of finding the instantaneous velocity is to determine the slope of the tangent to an x vs. t graph at a given point. 

2. The second way is to use the mathematical model:
vf=at+vi
(Final Velocity = acceleration * time + Initial Velocity)

Two graphs depicting velocity vs. time and position vs. time

Displacement: 
1. The first way of finding the displacement of an object is to find the area under a V vs. T curve. This process is demonstrated in the V vs T graph above. 

2. The second way is to use the mathematical model:
x = 1/2at^2 + vit
(positon = 1/2 acceleration * time squared + initial velocity * time)

Acceleration:
1. The first way of finding the acceleration of an object is to find the slope of a v vs. t graph

2. Using the mathematical model:
a = change in v / change in t

3. Solving for acceleration in the mathematical model:
x = 1/2at^2 + vit
(positon = 1/2 acceleration * time squared + initial velocity * time)

4. Solving for acceleration in the mathematical model:
vf=at+vi
(Final Velocity = acceleration * time + Initial Velocity)

x vs. t graphs:
1. With a position vs. time graph, you can find the starting position, direction of motion, and velocity. You can also use the graph to draw a v vs. t graph or an a vs. t graph.
2. You can use the information to draw a motion map
3. You can determine the average and instantaneous velocity (as mentioned above).
4. You can determine the displacement (as mentioned above)
Image result for constant acceleration x vs t graph
The x vs. t graphs are showing constant acceleration

v vs. t graphs:
1. With a velocity vs. time graph, you can find the acceleration (explained above), and find the direction of motion (positive or negative slope). 
2. You can use it to draw an x vs. t graph
3. You can use it to draw an a vs. t graph
4. You can use it to draw a motion map (with velocity and acceleration vectors

Motion map showing constant acceleration





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